. Witches uphold their sacred duty as the Servants of Nature, to maintain balance within the world and combat the forces that disrupt the balance.
(this is a basic 'draw from' list for witch char.. Limit of 10) Witches may have a familiar.
Abjuration User can cast spells which can grant protection of various kinds, healing, prevent other beings from entering an area, force armor, purification and force fields.
Age Shifting The user can either accelerate or reverse the aging process in themselves or others.
Air Manipulation The user can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes. Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge.
Amalgamation The user can merge two or more separate objects into one, regardless of whether the objects are organic, inorganic, living, dead, technological, etc. They can decide which parts of the objects are dominant in the union, what is deleted and which merge.
Animal Morphing User with this ability either is or can transform into animals, whether partially or completely, as well as use the abilities, traits and appearance/physiology of animals by rearranging their own DNA structure.
Animation The user can give life to inanimate objects/substances, animating them to act/move on their own accord out of the user’s control; however, they do seem to work in tandem to their animator.
Apportation User can teleport matter/energy from one location to another without transporting oneself along or requiring physical contact.
Astral Projection User can separate their spirit from the body by entering a trance (via lucid dreaming or deep meditation), gaining access of travel the Astral Plane. Experienced individuals may control both the Astral and Corporeal presences. Telepaths can Astral Project by projecting their minds.
Attraction & Repulsion The user can use various means (mental strength, gravitational force, magnetic force, etc.) to either pull objects towards them or push them away.
Binding User is able to bind, imprison, paralyze and/or otherwise stop targets moving normally and possibly completely freezing them where they were. It can be achieved using various means including energy-based or physical restrains or mental effects.
Blood Magic The user has the inherent power in their and other's blood to manipulate and/or fuel spell-casting. This is an ancient version that predates word-based magic and was considered by some to be more powerful. Blood Magic was a kind of magic based on the employment of blood which is an important component in many rituals, spells and other aspects of the supernatural world. Some spells require specific blood types/species. Body Link The power to link one's own body with those of other living being, sharing their strength, condition, physical powers, speed, etc.
Catoptromancy User is able to look into mirrors or other reflective surfaces and see other people or places through them. (variation of Clairvoyance)
Clairvoyance The user can gain direct visual information about an object, person, location, or physical event through means other than the user's physical sight and allows them to act when they are unable to use their eyes and may be able to 'see' spiritual/psychic beings.
Conjuration The power to cast spells that can summon anything. Form of Magic. Variation of Summoning. The user can cast spells which can summon any form of creatures, items, spirits, demons, deities or elements.
Consciousness Transferal The user can transfer their mind and memories into another body while retaining all of their powers and skills, which grants them a variation of immortality. Depending on the user, they may have lifeless, empty bodies for their minds to possess, possessing a comatose/brain-dead person, or just possessing someone else.
Conversion The user can permanently transform other beings into other kinds of creatures, typically the kind they are; for example, vampires transforming humans into other vampires through a bite. The methods used vary depending on the circumstances; generally through blood or bites, sometimes through injection or spells.
Curse Inducement User can place a curse on whatever they wish (people, places, objects, etc.). The exact effects can be nearly anything the user desires, ranging from minor annoyances to tortuously extended death.
Curse Manipulation User can create/generate, remove and manipulate curses, that involves placing curses on people, become stronger with curses, manipulate curses to different effects. They can even manifest curses as energy or powers itself.
Danger Intuition The user can sense nearing danger, acute danger, potential immediate danger, or impending danger and sense unwanted or hectic threats to their well-being and evade it. The intuition usually regards themselves but may include their surroundings (like a distant car-wreck).
Decelerated Aging The power to age at a slower-than-normal rate.
Dimensional Traveling: User can travel between different dimensions and universes, and cross over different planes of existence or travel across various forms of reality. (ie Earth to Cyrene)
Divination: The ability to see into the future with certain things, such as omens, or certain events that occur.
Doppleganger Morphing The user can alter their form to take on the appearance of others, typically when they've seen said other at least once.
Dream Manipulation User can create, shape, enter and manipulate the dreams of oneself and others, including modifying, suppressing, fabricating, influencing, manifesting, sensing, and observing dreams as well as nightmares, daydreams, etc., possibly including past ones. They can produce and modify dreams, bestow nightmares or lucid dreaming, entrap people in REM, and promote spiritual/emotional healing within dreams.
Earth Manipulation User can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.
Elemental Manipulation: Manipulate the elements...ie earth, wind, fire, weather (does not create it, only manipulates what is already there)
Energy Channeling; Pulling or absorbing energy from another.
Enslavement Kiss Upon kissing another, the user is able to mentally control and manipulate the minds of their victims, effectively making the victim a slave to the user's will. With but one kiss, the user can send an opponent into mindless servitude and render them helpless in opposition towards the user.
Feline Physiology User with this ability either is or can mimic/transform into felines, from domesticated cats, wild cats to big cats.
Fertility Magic The user is able use a form of magic that allows them to cast spells dealing with Fertility and Reproduction. They can make land, living beings and plants fertile, allowing them to reproduce or grow, or make them infertile, making them unable to reproduce or grow.
Fire Generation The power to generate fire.
Fog Generation The user can create fog, making it hard to see them or anything. The user could use the fog generated to blind their foes so they can escape. They could also use it to fight, hit and run as their foes cannot see them.
Healing The power to restore biotic organisms to their optimal health
Illusion Casting, The power to manipulate the appearance of an object, but not the actual object itself.
Invulnerability aka Temporary Invincibility: Is a form of invulnerability that only works for a limited period of time.
Immunity: User is immune to certain supernatural powers and effects. May chose five from index below (normal warlocks/witches) May choose ten from the index below (high warlock/coven leader).
Invisibility The power to render oneself unseen to the naked eye. Not to be confused with Camouflage.
Jewelry Empowerment The user has access to a piece of jewelry (rings, pendants, badges, etc.) that grants them various supernatural powers, some which amplifies one's powers, some which can give superpowers, some can even give binding curses which grants them unearthly powers.
Life Link User can connect their life-force with another being or object, or create a link between other beings. With the link, they are able to expand their individual powers and draw them together in union, allowing them to achieve untold power and great abilities considered to be beyond that of normal beings. It also provides protective properties if one person is injured.
Lunar Magic The power to perform moon related magic.
Memory Manipulation User can control memories of oneself and others, allowing them to modify, fabricate, suppress, influence, repair, restore, erase, detect, and view them.
Mind Control is the ability to influence a mortal or another warlock (only if more powerful than the other warlock). They can influence their personality, thoughts, emotions and make them do or say whatever they want.
Multiple Lives The user is able to be come back to life after being killed or fatally wounded, giving them multiple chances to live and can review and avoid the mistakes that led to their death. Limit of 12 lives.
Nature Magic The user can use magic to cast spells that draw upon the physical forces of the natural world. They can create/control elemental creatures, cast spells and harness natures magical energies.
Necromancy It is the ability to communicate with spirits/ghosts . Resurrection is a sub-power ability of necromancy and will bring the ghost back to the world of the living. Resurrection is a cooperative spell requiring at least two witches, both with blood magic ability and each one having either necromancy or conjuration abilities. (both necromancy and conjuration are required in the cooperative spell)
Perspicacity: Can see through the shield of supernaturals trying to hide by invisibility, rendering them visible to the warlock.
Pain Inducement User is able to cause varying levels of pain, including physical, mental and/or emotional, to their targets using supernatural means.
Planeswalking The user can travel to other planes of existence,
Potion Manipulation User can shape, create and manipulate potions, which can be scientific or magical potions. Potions can have any kind of effect, and mostly work when the person drinks them.
Portal Manipulation: The user is able to perform a form of magic that allows them to utilize portals, either magically manipulating them or using them to cast spells.
Possession User can inhabit or take over the body of any living being, whether sentient or not, by stealing their motor functions and senses. Users may or may not have to leave their own body for this to take place
Power Absorption is the ability to absorb the powers of other witches by touching them. (only if more powerful than the other witch)
Power Restoration The user is able to restore the powers of others. This allows them to restore the powers they lost
Precognition Users have the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.f
Pregnancy Inducement The user can cause the female gender of a species to spontaneously become pregnant with children after sexual intercourse, or simply without a male partner. This can also work on a species that reproduces asexually.
Probability Manipulation The power to manipulate probability, causing unlikely things to happen or likely things not to happen.
Pyromancy User can employ a method of reading the future, the present and the past and/or provide help to a problem at hand by using fire as a focus. The user can use any source of fire as a way to see visions or insights of time.
Pyroportation The ability to teleport via fire and fire-like sources
Reality Warping is the power to change the world around you through mere focus or simple willpower.
Remembering the ability to remember every thing one has been exposed to.
Resurrection The power to bring the deceased back to life. Not to be confused with Reanimation, which brings back the dead and controls them against their will.
Retrocognition The user can discern the past and past events using various means, usually entering a trance while seeing and hearing a noted past event, whether it be concerning themselves or of an unfamiliar lineage in a past occurrence. Occasionally spontaneous.
Runes/Charms power to formulate symbols that can cause special events to occur. (Users can write down magical spells, symbols, or arrays and activate them to create the desired effect. Users can imbue the written subjects with magic beforehand, so it won't consume their magical power when they do use it.)
Sealing The ability to seal objects into another object. Variation of Dimensional Storage. The user is able seal objects like living beings, spells, tools and/or weapons, etc. within another object or person and release them
Sex Magic of inflicting and utilizing sex, pleasure, etc. as a form of magic. They can use different spells to formulate the inducement of sex or can use different sexual practices to cast different kinds of spells.
Shadow Magic User can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.
Sleep Inducement User can cause organisms to fall asleep, whether instantaneously or more naturally. The user can make people fall asleep by telling them or put them in a sleep-like trance, making them dream of their greatest fantasies or experience their worst nightmares.
Soul Absorption User can absorb souls, while removing them from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as a power source, etc., either temporarily or permanently.
Soul Forging The ability to forge a soul into another object
Soulmate Connection The user is connected, linked, and bonded with their soulmate/s. They know who their soulmate/s is/are, can empathize and harmonize with said soulmate/s, lack any struggle in expressing their feelings for them, and share many, if not some characteristics in common with them. The user and their soulmate/s, by nature, are compassionate, caring, loving, and sympathetic toward one another, would get along quite well with each other, naturally share romantic and/or platonic feelings of love for one another, and are meant for each other as a couple, best of friends, and love the other with all their heart, all their soul, all their mind, and all their strength.
Spell Amplification User can increase the strength, duration, and potential of spells, making them more powerful and durable than usual.
Spell Creation The user is capable of creating brand-new spells and using them, sometimes on the fly.
Summoning Ability to call forth anything from anywhere.
Supernatural Detection The user can sense the presence of supernatural beings and identify them as such on sight.
Symbiotic Relationship The user has a supernatural connection with living or non-living subject, allowing them to actively search through its mind, sense emotional turmoil or danger, and above all, become an extension of its life-force. The user and the object is organically connected; therefore as long as one lives the other will live, but if one dies, the other will die as well, making this a dangerous connection to have.
Symbol Magic User can formulate symbols that can cause special events to occur, depending on the symbol that empowers the user, they can achieve a variety of abilities. With a great number of symbols that can be turned to magic, the user can do almost anything.
Tantric Manipulation User can manipulate the sexual force that can grant incredible sexual powers and a raw energy of pure sexuality and everything connected to it by its own nature and all aspects: mental, spiritual, physical, social, etc.
Telepathic & Psychic Powers: The power to mentally receive and/or transmit information.
Teleportation: The ability to move instantaneously from one location to another without physically occupying the space in between. Time Stopping: The power to stop time while still being able to move around normally. (Emily Morrison only) Transmutation: The ability to change objects from one form to another
Warding: User can create a shield, wall, or a field formed from energy, elements, shaped from the environment, or formed by manipulating smaller items to form a greater whole. Depending on what the field is made of, it can posses a variety of abilities and be very effective in both offensive and defensive combat. Wards are often used to protect warlocks lairs from casual or intentional entrance.
Immunity choices (Normal warlocks/witches may choose five. High Warlocks/Coven Leaders may choose ten) Must be added to your power list before usage. Absorption Immunity, Adaptation Immunity, Control Immunity, Conversion Immunity, Demonic Power Immunity, Divine Power Immunity, Elemental Immunity, Energy Immunity, Empathic Shield, Explosion Immunity, Illusion Awareness, Impact Immunity, Potion Immunity, Paralysis Immunity, Physical Force Immunity, Pleasure Immunity, Power Absorption Immunity, Possession Immunity, Power Anchoring, Power Mimicry Immunity, Psychic Immunity, Seduction Immunity, Shapeshifting Awareness, Telekinesis Immunity, Transmutation Immunity
Definitions for immunity choices.
Absorption Immunity - The user is immune to all attempts at being absorbed.
Adaptation Immunity - The user is immune to/against adaptation powers, preventing any entity from entering their bodies or even gaining power from them.
Control Immunity - User is immune to any and all forms of control and subordination manipulation
Conversion Immunity - The user is immune to conversion, keeping them from being turned into another species.
Demonic Power Immunity - The user is immune to all or certain demonic powers and effects, making them able to withstand demonic power and go toe-to-toe with demons.
Divine Power Immunity - User is immune to all or certain divine powers and effects,
Elemental Immunity - User is immune to all elements and elemental forces, being completely invulnerable to direct and indirect effects.
Energy Immunity - User is immune to all forms of energy, being completely invulnerable to direct and indirect effects.
Empathic Shield - The user is immune to all empathic powers, so their emotions can't be manipulated
Explosion Immunity - The user is immune to explosions. They can walk out an exploding building unharmed, drive a vehicle without worrying about being caught in the explosion or stand exactly where they are without feeling the impact.
Illusion Awareness - The user is completely aware at all times of the true reality around them, potentially seeing through an optical and/or mental illusions that others attempt to deceive them with.
Impact Immunity - The user is immune to impact forces, no matter how powerful, they cannot be injured by falls from great heights, being crushed by debris, strikes from extremely powerful opponents, etc.
Potion Immunity - User is immune to the effects of all magical potions, elixirs and magical-based drugs and beverages.
Paralysis Immunity - User is immune to being paralyzed/immobilized by any means
Physical Force Immunity - User is unaffected by various physical forces (gravity, pressure, weight, g-forces, mass, acceleration, etc.). They are able to either avoid the effects of physical forces or outright ignore them as if they didn't exist.
Pleasure Immunity - User is immune against any pleasure-based attacks, abilities and effects
Power Absorption Immunity - The user is immune to attempts at absorbing their abilities/powers and can render themselves singular in terms of power possession.
Possession Immunity - The user is immune to certain or all forms of possession, including demonic, angelic, telepathic and spiritual possession, preventing any entity from entering their bodies
Power Anchoring - User is immune to all superpower-altering powers. Their powers cannot be absorbed, negated, erased, changed, reversed, bypassed, etc. New powers can still be developed and existing ones strengthened, but only through the user's own (other) abilities.
Power Mimicry Immunity - User is immune to everything that would replicate their powers.
Psychic Immunity - The user is completely immune to any/all psychic phenomena regardless of its nature and origin (natural, supernatural, magical, technological, etc.). Their mind cannot be controlled, damaged, read, influenced, emulated, altered, detected or communicated with, forcing users with telepathic allies to rely on alternate means of long-distance communication, usually via technological or magical devices. Simply put, users' mind cannot be entered or affected in any way, making them perfectly immune to any mind-related effects/abilities.
Seduction Immunity - The user is immune to normal/supernatural seduction and is immune to sexually-based powers.
Shape-shifting Awareness - The user can see through a shape-shifter's disguise, seeing their real forms, no matter what form they take.
Telekinesis Immunity - The user is immune to any telekinesis, including being moved by a person using telekinesis to grab, hold, lift, damage or otherwise move or control them.
Transmutation Immunity - The user is immune to most, if not all, forms of transmutation and transmutation powers. Their physical forms cannot be changed, transformed or shapeshifted.
Definitions of Potion Manipulation listed powers.
Move/lift potions. (aka potions used for telekinesis) Flight using potions. (User can fly or otherwise move through the air) Curing and Healing Potion Amplification (User can increase the strength, duration, and potential of potions to it's fullest potential.) Potion Creation (User can create potions: substances with magical properties such as enhancing physical and mental abilities, healing, granting powers, changing shape, or bewitching someone depending on the kind of potion that is made) Potion Immunity (User is immune to the effects of all magical potions, elixirs and magical-based drugs and beverages.) Power Bestowal (The ability to bestow powers upon another. May be either permanent or temporary) Power Augmentation (The user can enhance the powers of themselves or others' so that they can reach high level mastery and control instantaneously, even reach a level of power that is usually beyond their limits alone. Users cannot steal or give power, only enhance the ones their targets already have.) Transformation (The user can morph into superior, more powerful versions of oneself. At times, the appearance of such forms is merely cosmetic, while in others, the user's body is completely altered.)