Age Negation They keep the age at the time of their turning by regular feeding of blood. This causes a matter, atom, cellular stand-still and they can no longer change and grow older or be changed younger, thus they are stuck at that age until they are killed. (torpor/dessication will make them appear ancient until they receive blood once again, which will bring them back to their 'turned age'.
Cell Regeneration The ability to quickly regenerate lost cells; i.e. regrow limbs.
Emotion Negation Users of this ability can suppress or negate emotions, allowing them to cause themselves or others to ignore emotional distractions and/or feeling from affecting their thinking-processes. They can also make others uncaring, detached, indifferent and even catatonic. Grants immunity to emotion based attacks.
Enhanced Senses Can see, hear or smell things undetectable to the human senses. They are able to manipulate their own emitted senses to above or below the human range. They can see in the dark, mimic sounds, read and learn quickly, or hear things beyond the normal scope of humans.
Enhanced Speed/Agility Once a vampire has learned to control his/her new body, he/she has amazing speed, reflexes, athletic ability enabling them to perform jumps from buildings etc with no damage to self.
Enhanced Strength Strength that far exceeds that of a mortal. This increases with age, and ancient vampires could lift great amounts by sheer force of will and strength.
Enhanced Toughness along with amazing strength, the vampire is very durable. He/she has incredible stamina and endurance. Vampires do not easily tire nor do they suffer from human sickness.
Healing (self) a vampire naturally heals his/her own wounds. This process is sped up by the act of feeding, or from aid of another source. If injured near to death or even death, if the full moon rays fall upon them they can be healed from near death injury.
High Resistance The ability to survive otherwise lethal attack, whether from physical or magical origin.
Immortality Near infinite lifespan. Immune to diseases, toxins and drugs. Limitations: User may go mad, from the effects of time and boredom or by being forced to watch those who aren't immortal die. May forget events that happened long ago. Is infertile and unable to bear or father children.
Intangibility The ability to pass through physical matter.
Mental Domination/Mind Manipulation/Telepathy a vampire can not only read thoughts, but can actually manipulate them. Memories and dreams can be affected by this, and a mental domination can actually be established over the weaker mind. Unprotected mortals and vampires of a younger generation can be manipulated this way. This also includes the ability to resist mind alterations or attacks to themselves. It is also possible to simply sit back and watch thru a linked mind, seeing what the target creature sees. Older vampires can expand this power to include many mortals at once, or over greater distances.
Puncture wounds (to humans) do not heal. They remain tiny wounds until naturally healed by time, or with the aid of the vampire. Some prefer to let the tiny wounds remain as a 'reminder' for the human. If the human becomes a fledgling, the wound will heal at a faster rate from not as quickly as if they were fully vampire.
Retractable fangs Able to retract or display fangs at will.
Shapeshifting The ability to manipulate one's physical characteristics. Vampires may shift to the following three types. Bats. Wolves. Rats. Vampires retain their mental acuity while in animal form.
Siring Can turn a human into a vampire by repeated sharing of blood. If a human ingests enough blood from a vampire and they are killed, they can rise from the grave as a fledgling vampire. If the fledgling feeds blood, they will become a full vampire. If not, they will fade and die.
Telekinesis User can influence/manipulate/move objects/matter with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", and may evolve to the point that they can control anything at a subatomic, particle and universal level.
Telekinetic Flight The user can use telekinesis to levitate and/or fly. The full speed depends of the user's power and/or skill.
Daywalker He has the ability to walk in the sunlight and be awake during the day.
Max's Shadow powers.
Animated Shadow: (Advanced) The Power to bring shadows to life. The user can transform their or other's shadows into living beings. As the rule of anything happening to the real body happens to the shadow, this ability may allow the user to manipulate the shadow and cause damage in reality by using it to attack. This means anything that happens to the shadow will be reflected in the true body; in short, a form of "reverse" shadow puppetry.
Shadow Generation (Advanced) The user can generate and project shadows and darkness which absorb or nullifies light in the area
Darkness Attacks (Advanced) The user can release/use darkness/shadow to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc
Zap (Advanced) A tiny short release of darkness/shadow to cause pain or discomfort, usually too low-powered to be destructive
Shadow Storage: (Advanced) The ability to store people/things in the shadows for a limited amount of time. After a yet to be determined amount of time the shadows release the person/thing back to the place where it was placed in the shadows. If still in the shadows it can be retrieved from anywhere
Darkness waves: (Advanced) Wave Motion Blast: Launch a massive wave of darkness/shadow.
Omnidirectional Darkness Waves (Advanced) Send out a wave of darkness/shadow in all directions.
Expanding Darkness Bolts (Advanced) Project darkness/shadow that expands rapidly on contact with an object.
Formulated Darkness Blasts (Intermediate) Release blasts of darkness/shadow in a form of a creature or object from the hands.
Dark Vision (Basic) Emit darkness/shadow from one's eyes.
Darkness Vortex Creation Create spiral/vortex of darkness/shadow.
Darkness Wave Emission (Intermediate) Send out a wave of darkness/shadow that repels everything.
Darkness Blast (Intermediate) Release darkness/shadow over a specific target area.
Darkness Vortex Creation (Intermediate) Create spiral/vortex of darkness/shadow.
Darkness Solidification: (Advanced) User can solidify or give solid-like properties to darkness/shadows with the level of solidity going from loose jelly to metal-like hardness or beyond
Shadow Absorption: (Advanced) The user can absorb the shadows/darkness, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., temporarily.
- Users who absorb the shadows of others may be able to affect that target in various ways.
Shadow Breath: (Intermediate) The user is able to generate and manipulate darkness/shadow within them in a way that allows them to shape the exhaling of the effect. These shapes can include bursts, streams, spheres, even a mist of it from the mouth.
Absolute Darkness: (Advanced) The user is able to create a field of absolute impenetrable darkness that completely negates sight and may also dull or even completely negate the other senses. They are potentially able to generate darkness so intense it can completely obliterate objects in its path.
Shadow Camouflage: (Advanced) The power to become invisible while in shadows.
Shadow Tendrils: (Advanced) Able to create tendrils from the shadows, using shadow solidification to make them able to grasp or bind anything.
Shadow Interaction: (Advanced) The user can interact with shadows as if it were tangible. This allows them to mess with the shadow's caster. They might also be able to induce an effect by interacting with their shadow. They also might use their shadow to interact with the target's shadow and effect the person casting the shadow that way.
Shadow Marionette (sub power of Interaction) (Advanced) The user takes control over motor functions of others against their will as if they were a marionette via shadows, subjects are still conscious, but can’t resist the user's puppet control. This can be executed by infusing ones shadow into the shadow of the target, physical contact, or simply having shadows touch
Shadow Mutilation (Sub power of Interaction) (Intermediate) The Ability to inflict damage to the victim via the victim's shadow
Shadow Pinning (Sub power of Interaction) (Advanced) The power to immobilize a person by pinning their shadow to the ground.
Umbra-Telekinesis: (Advanced) The power to manipulate matter using darkness/shadows
Shadow Portal Creation: (Advanced) The power to create portals using shadows/darkness
Darkness Mimicry: (Intermediate) The user is made up of or can transform their body completely into darkness/shadows. A user's transformed form is anatomically identical to their normal form, aside of being made of darkness/shadows, in which case, it contains all organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogeneous matter, without any part of their form being more important than the other.
- This takes a lot of energy and can drain the user if used too much.
- The user can assume a two-dimensional form, extend outward to become a larger shadow, blend into the darkness/shadows completely, or even teleport through them to a destination pictured in their mind or they have been there before.
Shadow Healing: (Intermediate) The user can heal themselves or others by using Shadows. - This also takes up a lot of energy. The powerful the user though the less energy it will consume. Consumption of energy is also based on how much the user uses this.. Basic, intermediate, and advanced.