Age Negation They age extremely slowly by regular consumption of blood. (torpor/dessication will make them appear ancient until they receive blood once again.
Blood Absorption The user can absorb blood, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently. Depending how this power is used, it can be excruciatingly painful or even lethal. A minimum of three action posts are necessary to drain a human. Five action posts are necessary to drain a vampire or other supernatural (lycan/were/shifter)
Blood Bond Human is less than a vampire but more than a pure mortal human. Blood bonds are bonded to the entire family, not one particular vampire. As such, the family does not blood bond anyone that is in a sexually intimate relationship with any family member. To them that would be considered incestuous. The Justinian make families through death (embracing) and blood. Blood of the 'vampire' is marked upon the one to be bonded. This blood-bond allows the bonded and the family to know each other's locations, (with the ability to 'follow the blood' and 'rift' from one family member to another' , share in certain power(s) or other capabilities. A mortal under this protective power can resist weakness and fatigue, their age slows...so they live longer and are telepathic. Blood bonds are allowed five personal powers from the 'personal power list'. (on the main powers thread) One of these choices must must be telepathy.
Blood Property Manipulation Vampires blood can heal and numb. If tasted by a human it can cause them to fall into a deep slumber.
Bone Manipulation The user has complete control over the bones of oneself and others, bare skeletons or separate bones, including growing, shaping, manipulating density/weight, creating constructs, etc. twisted and reformed this way and is very painful to the recipient. This can be use as an offensive or a healing power.
Cell Regeneration The ability to quickly regenerate lost cells; i.e. regrow limbs.
Divine Protection The ability to create a protected aura/shield of pure divine/godly energy which protects the user or others against corruption or malevolent entities.
Emotion Negation Users of this ability can suppress or negate emotions, allowing them to cause themselves or others to ignore emotional distractions and/or feeling from affecting their thinking-processes. They can also make others uncaring, detached, indifferent and even catatonic. Grants immunity to emotion based attacks.
Enhanced Senses Can see, hear or smell things undetectable to the human senses. They are able to manipulate their own emitted senses to above or below the human range. They can see in the dark, mimic sounds, read and learn quickly, or hear things beyond the normal scope of humans.
Enhanced Speed/Agility Once a vampire has learned to control his/her new body, he/she has amazing speed, reflexes, athletic ability enabling them to perform jumps from buildings etc with no damage to self.
Enhanced Strength Strength that far exceeds that of a mortal. This increases with age, and ancient vampires could lift great amounts by sheer force of will and strength.
Enhanced Toughness along with amazing strength, the vampire is very durable. He/she has incredible stamina and endurance. Vampires do not easily tire nor do they suffer from human sickness.
Healing (self) and (others) They can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient (including self) must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
High Resistance The ability to survive otherwise lethal attack, whether from physical or magical origin.
Immortality Near infinite lifespan. Immune to diseases, toxins and drugs. Limitations: User may go mad, from the effects of time and boredom or by being forced to watch those who aren't immortal die. May forget events that happened long ago.
Intangibility The ability to pass through physical matter. (aka mist form)
Magic Resistance The user is resistant to most, if not all, forms of magic and magical power, possibly with ability to select which types of magics they are resistant to while others are may be restricted to a specific one.
Mental Domination/Mind Manipulation/Telepathy a vampire can not only read thoughts, but can actually manipulate them. Memories and dreams can be affected by this, and a mental domination can actually be established over the weaker mind. Unprotected mortals and vampires of a younger generation can be manipulated this way. This also includes the ability to resist mind alterations or attacks to themselves. It is also possible to simply sit back and watch thru a linked mind, seeing what the target creature sees. Older vampires can expand this power to include many mortals at once, or over greater distances.
Prehensile Bones User can make their bones move and use it to hold/manipulate objects like a limb, to attack opponents, to burrow into objects or living objects to usurp coordination.
Shadow Camouflage The user is able to become undetectable as long as they are in darkness or shadow.
Siring As a vampire ages they feel less compulsion to make new vampires. Younger vampires are more likely to want to sire a child. When a human is reborn a vampire, the maker first removes all the human's blood, which causes organ failure. Before death can occur, the maker gives his or her blood to the one being reborn, the vampire's blood forces spontaneous genetic mutations in every cell of the human, thus turning them into a vampire. In the recent past, attempts have proved to be ineffective. The human dying rather than mutating to a vampire creature. Vampire blood is harsh and beats out every bit of humanity in its effort to create the perfect predator. The rapid transfusion of vampire blood replacing the human blood causes excruciating pain but the weakened human body has no ability to fight it off. Because there is such a close connection between physical hunger and sexual desire, a newly made vampire is not allowed near the opposite sex for three months. They do not sire a spouse or anyone they have a physical relationship with. Sires are sires only, not mates or lovers.
Telekinesis User can influence/manipulate/move objects/matter with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", and may evolve to the point that they can control anything at a subatomic, particle and universal level.
Tranquil Emotions The user can control their emotions while maintaining tranquility; by mastering their emotions, they can act with perfect clarity while in emotional situations.
Umbrageous Teleportation The user can teleport via shadows/darkness, merging into shadows/darkness and appearing anywhere else from the same element.